3D Animation


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Creating my own versions of the Five Nights at Freddy’s character models. With any new models, a model breakdown is usually the best way to test the overall movement of and see if there are any breaks in the rig/model. They aren’t perfect, but I’m proud of them as my first real act of modeling.



A basic process of what goes into an animation like this.

A reference video is an easy way to get the ideas and timing of the movements down so that the process can be smoother going forward.

Blocking allows the animator to see if the timing is good for the inital movements and makes for easier additions of smaller movements/inbetween movements.

Splining is the culmination of everything being made to move smoothly with minor adjustments still needed to be made.

The Lip Syncing is self explanatory as you’re just syncing the lips to the dialogue.